portfolioresume

Skills
  • Maya, 3D Studio MAX, Lightwave 3d, Mudbox, Zbrush, Photoshop , Perforce
  • Frostbite 1 & 2, Unreal Engine, Cryengine
  • Fluent in English and Swedish


Game Credits
  • Unannounched Title (2011-), Bungie, Activision.
  • Battlefield 3: Back to Karkand DLC (2011), (PC, PS3, XBox360), Electronic Arts, Inc.
  • Battlefield 3 (2011), (PC, PS3, XBox360), Electronic Arts, Inc.
  • Battlefield Bad Company 2 : Vietnam (2010), (PC, PS3, XBox360), Electronic Arts, Inc.
  • Medal of Honor (2010), (PC, PS3, XBox360), Electronic Arts, Inc.
  • Battlefield Bad Company (2008), (PC, PS3, XBox360), Electronic Arts, Inc.
  • Battlefield 2142 (2008), (PC), Electronic Arts, Inc.
  • Battlefield 2 : Modern Combat, EA (2005), (PS2 XBox), Electronic Arts, Inc.


Experience
  • Senior Environment Artist and Senior Technical Artist on Battlefield 3 , (2008-2011)
    • Level and Asset creation
    • Preproduction and research
    • Performance, memory tracking and optimizations
    • Shaders creation (Assets, Weapons & Vehicles)
    • Mentoring artists in content creation techniques
  • Technical Art Director and Senior Environment Artist on Battlefield Bad Company 2: Vietnam, (2010-2011)
    • Content/Asset Management
    • Full game performance and memory responsibility on all platforms (PC, XBOX360, PS3)
    • Created all asset base shaders, character/skin/terrain/props/vegetation
  • Technical Art Director and Senior Environment Artist on Medal of Honor , (2009-2010)
    • Content/Asset research, development and management
    • Full game performance and memory responsibility on all platforms (PC, XBOX360, PS3)
    • Created all asset base shaders, character/skin/terrain/props/vegetation
    • Level and Asset creation
    • Mentoring junior artists
  • Lead Environment Artist on Battlefield Bad Company , (2006-2008)
    • Level and Asset creation
    • Develop tools and workflows (Frostbite engine)
    • Managed group of specialized environment artists (Single player)
    • Terrain texturing and shading
  • 3D and Concept Artist on Battlefield 2142 , (2005-2006)
    • Weapon concept art
    • Modeling and texturing weapons and vehicles
    • Outsourcing Management

Education
  • EA University and internal training at DICE
  • Bachelor Degree in Computer Games Development at University of Skövde (Sweden)
  • Computer Games Development at Folkuniversitetet
  • Military Service at I22 Lapland Ranger Regiment in Kiruna